# Connect Four A little Connect Four in C, built as a first go at driving SDL2 directly: window setup, loading BMP textures, mouse and keyboard events, a game loop that redraws every frame. Two players share a mouse and keyboard: click a column to drop a disc, and a highlight bar follows the cursor across the top row so you can see which column you're about to drop into. There's no actual four-in-a-row check anywhere in the code. Instead, whoever gets four in a row just presses a key to claim the win themselves, which bumps their score and starts a new round. Honor system instead of a win-condition scanner. ## Controls - Click a column to drop a disc - `R`: red claims a win - `Y`: yellow claims a win ## Building Needs SDL2 and SDL2_ttf. ```sh make ./connect_four ``` ## License GPLv3, see `LICENSE`.