#include #include #include #define PORT 8888 void hostGame() { int sfd, cfd, err = 0; struct sockaddr_in addr; addr.sin_family = AF_INET; addr.sin_addr.s_addr = htonl(INADDR_ANY); addr.sin_port = htons(PORT); err = (sfd = socket(AF_INET, SOCK_STREAM, 0)); if(err == -1) printf("Failed to create socket\n"); else printf("Created socket\n"); err = bind(sfd, (struct sockaddr*)&addr, sizeof(addr)); if(err == -1) printf("Failed to bind\n"); else printf("Binded to socket\n"); err = listen(sfd, 2); if(err == -1) printf("Failed to listen"); else printf("Listening...\n"); cfd = accpet(sfd, (struct sockaddr*)&) for(;;) { read(sfd, ) } } void joinGame(char ip) { int sfd, err = 0; struct sockaddr_in addr; addr.sin_family = AF_INET; addr.sin_addr.s_addr = inet_addr(ip); addr.sin_port = htons(PORT); err = (sfd = socket(AF_INET, SOCK_STREAM, 0)); if(err == -1) printf("Failed to create socket\n"); else printf("Created socket\n"); err = (connect(sfd, (struct sockaddr*)&addr, sizeof(addr))); if(err == -1) printf("Failed to connect to server\n"); else printf("Connected to server...\n"); }