1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
|
#include <stdio.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <string.h>
#define PORT 8888
void hostGame()
{
int sfd, cfd, len, err = 0;
struct sockaddr_in addr, cli;
addr.sin_family = AF_INET;
addr.sin_addr.s_addr = htonl(INADDR_ANY);
addr.sin_port = htons(PORT);
err = (sfd = socket(AF_INET, SOCK_STREAM, 0));
if(err == -1)
printf("Failed to create socket\n");
else
printf("Created socket\n");
err = bind(sfd, (struct sockaddr*)&addr, sizeof(addr));
if(err == -1)
printf("Failed to bind\n");
else
printf("Binded to socket\n");
err = listen(sfd, 2);
if(err == -1)
printf("Failed to listen");
else
printf("Listening...\n");
len = sizeof(cli);
cfd = accept(sfd, (struct sockaddr*)&cli, &len);
if(cfd < 0)
printf("Failed to accept connection");
else
printf("Accepted client\n");
char buff[2048];
read(cfd, buff, 2048);
printf("%s", buff);
close(sfd);
}
void joinGame(char *ip)
{
int sfd, err = 0;
struct sockaddr_in addr;
char buff[2048];
addr.sin_family = AF_INET;
addr.sin_addr.s_addr = inet_addr(ip);
addr.sin_port = htons(PORT);
err = (sfd = socket(AF_INET, SOCK_STREAM, 0));
if(err == -1)
printf("Failed to create socket\n");
else
printf("Created socket\n");
err = (connect(sfd, (struct sockaddr*)&addr, sizeof(addr)));
if(err == -1)
printf("Failed to connect to server\n");
else
printf("Connected to server...\n");
send(sfd, buff, strlen(buff), 0);
printf("Sent message!\n");
close(sfd);
}
|