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#include <stdio.h>
#include <sys/socket.h>
#include <netinet/in.h>
#define PORT 8888
void hostGame()
{
int sfd, cfd, err = 0;
struct sockaddr_in addr;
addr.sin_family = AF_INET;
addr.sin_addr.s_addr = htonl(INADDR_ANY);
addr.sin_port = htons(PORT);
err = (sfd = socket(AF_INET, SOCK_STREAM, 0));
if(err == -1)
printf("Failed to create socket\n");
else
printf("Created socket\n");
err = bind(sfd, (struct sockaddr*)&addr, sizeof(addr));
if(err == -1)
printf("Failed to bind\n");
else
printf("Binded to socket\n");
err = listen(sfd, 2);
if(err == -1)
printf("Failed to listen");
else
printf("Listening...\n");
cfd = accpet(sfd, (struct sockaddr*)&)
for(;;)
{
read(sfd, )
}
}
void joinGame(char ip)
{
int sfd, err = 0;
struct sockaddr_in addr;
addr.sin_family = AF_INET;
addr.sin_addr.s_addr = inet_addr(ip);
addr.sin_port = htons(PORT);
err = (sfd = socket(AF_INET, SOCK_STREAM, 0));
if(err == -1)
printf("Failed to create socket\n");
else
printf("Created socket\n");
err = (connect(sfd, (struct sockaddr*)&addr, sizeof(addr)));
if(err == -1)
printf("Failed to connect to server\n");
else
printf("Connected to server...\n");
}
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