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@@ -1,6 +1,6 @@ # pong -Pong in C and SDL2 — two paddles, a ball, the whole game. There are two versions of it sitting side by side: `pong.c` is the first cut, and `game.c` is a cleaned-up revision that actually keeps score (`pong.c`'s scoring is stubbed out in comments) and eases up on how aggressively the ball speeds up on each bounce (1.1x per hit in `game.c` versus a much twitchier 1.5x in `pong.c`, which gets out of hand fast). `game.c` is the one worth running; `pong.c` is left in as the earlier draft. +Pong in C and SDL2, two paddles, a ball, the whole game. There are two versions of it sitting side by side: `pong.c` is the first cut, and `game.c` is a cleaned-up revision that actually keeps score (`pong.c`'s scoring is stubbed out in comments) and eases up on how aggressively the ball speeds up on each bounce (1.1x per hit in `game.c` versus a much twitchier 1.5x in `pong.c`, which gets out of hand fast). `game.c` is the one worth running. `pong.c` is left in as the earlier draft. ## Controls |
