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path: root/maker.c
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#include <SDL2/SDL.h>
#include <SDL2/SDL_ttf.h>
#include <stdbool.h>
#include <stdio.h>

#define WINDOW_SIDE 800

struct Tile {
  int type;
};

void printText(SDL_Renderer *renderer, TTF_Font *font, char *str, int x, int y,
               int h, int r, int g, int b) {
  SDL_Color c = {r, g, b, 255};

  SDL_Surface *s = TTF_RenderText_Solid(font, str, c);
  SDL_Texture *t = SDL_CreateTextureFromSurface(renderer, s);

  SDL_Rect rect = {x, y, strlen(str) * (h / 2), h};

  SDL_RenderCopy(renderer, t, NULL, &rect);
}

int editor(SDL_Renderer *renderer, SDL_Event event, TTF_Font *font, int map_w,
           int map_h, struct Tile map[map_w][map_h]) {
  int framerate = 30, ticksPerFrame = 1000 / framerate, startFrame = 0;
  int mx, my, type = 0, buttonPressed = 0;
  float side = WINDOW_SIDE / map_w;
  bool quit = false;
  char ty[16] = "";

  SDL_Rect dest[map_w][map_h];

  for (int y = 0; y < map_h; y++) {
    for (int x = 0; x < map_w; x++) {
      map[x][y].type = 0;
      dest[x][y].w = side;
      dest[x][y].h = side;
      dest[x][y].x = x * side;
      dest[x][y].y = y * side + 40;
    }
  }

  while (!quit) {
    startFrame = SDL_GetTicks();
    SDL_RenderClear(renderer);
    while (SDL_PollEvent(&event)) {
      switch (event.type) {
      case SDL_KEYDOWN:
        switch (event.key.keysym.sym) {
        case SDLK_ESCAPE:
          return 0;
          break;
        case SDLK_1:
          type = 1;
          break;
        case SDLK_2:
          type = 2;
          break;
        case SDLK_3:
          type = 3;
          break;
        case SDLK_0:
          type = 0;
          break;
        case SDLK_s:
          return 1;
          break;
        }
        break;
      case SDL_MOUSEBUTTONDOWN:
        switch (event.button.button) {
        case SDL_BUTTON_LEFT:
          buttonPressed = 1;
          break;
        }
        break;
      case SDL_MOUSEBUTTONUP:
        buttonPressed = 0;
        break;
      case SDL_QUIT:
        return 0;
        break;
      }
    }
    if (buttonPressed == 1) {
      int x, y;
      SDL_GetMouseState(&x, &y);
      map[(int)(x / side)][(int)((y - 40) / side)].type = type;
    }

    SDL_GetMouseState(&mx, &my);
    for (int y = 0; y < map_h; y++) {
      for (int x = 0; x < map_w; x++) {
        if (dest[x][y].x < mx && dest[x][y].x + side > mx &&
            dest[x][y].y < my && dest[x][y].y + side > my)
          SDL_SetRenderDrawColor(renderer, 150, 150, 150, 255);
        else if (map[x][y].type == 0)
          SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
        if (map[x][y].type == 1)
          SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
        if (map[x][y].type == 2)
          SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255);
        if (map[x][y].type == 3)
          SDL_SetRenderDrawColor(renderer, 0, 0, 255, 255);
        SDL_RenderFillRect(renderer, &dest[x][y]);
        SDL_SetRenderDrawColor(renderer, 100, 100, 100, 255);
        SDL_RenderDrawLine(renderer, x * side, (y * side) + 40,
                           (x * side) + side, (y * side) + 40);
        SDL_RenderDrawLine(renderer, x * side, (y * side) + 40, x * side,
                           (y * side) + side + 40);
        SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
      }
    }
    sprintf(ty, "Current Type: %i", type);
    printText(renderer, font, ty, (WINDOW_SIDE / 2) - 100, 0, 40, 255, 255,
              255);
    SDL_RenderPresent(renderer);
    int ticks = startFrame - SDL_GetTicks();
    if (ticks < ticksPerFrame)
      SDL_Delay(ticksPerFrame - ticks);
  }
  return 0;
}

void save(SDL_Renderer *renderer, SDL_Event event, TTF_Font *font, int map_w,
          int map_h, struct Tile map[map_w][map_h]) {
  int framerate = 30, ticksPerFrame = 1000 / framerate, startFrame = 0, len = 0;
  bool done = false;
  char text[64] = "", filename_disp[64], filename[64];
  FILE *f;
  SDL_StartTextInput();
  while (!done) {
    startFrame = SDL_GetTicks();
    SDL_RenderClear(renderer);

    sprintf(filename_disp, "%s.map", text);

    while (SDL_PollEvent(&event)) {
      switch (event.type) {
      case SDL_KEYDOWN:
        switch (event.key.keysym.sym) {
        case SDLK_ESCAPE:
          done = true;
          break;
        case SDLK_BACKSPACE:
          text[strlen(text) - 1] = '\0';
          len--;
          break;
        case SDLK_RETURN:
          // Save the map to file with name text
          f = fopen(filename, "r");
          if (f == NULL) {
            f = fopen(filename, "w");
            fprintf(f, "%i %i\n", map_w, map_h);
            for (int y = 0; y < map_h; y++) {
              for (int x = 0; x < map_w; x++) {
                if (x < map_w - 1)
                  fprintf(f, "|%i", map[x][y].type);
                else
                  fprintf(f, "|%i|", map[x][y].type);
              }
              fprintf(f, "\n");
            }
          }
          fclose(f);
          break;
        }
        break;
      case SDL_TEXTINPUT:
        if (strlen(text) < 15) {
          strcat(text, event.text.text);
        }
        break;
      }
    }
    // sprintf(filename, 64, "%s.txt", text);
    printText(renderer, font, filename_disp, 0, 0, 100, 255, 255, 255);

    SDL_RenderPresent(renderer);
    int ticks = startFrame - SDL_GetTicks();
    if (ticks < ticksPerFrame)
      SDL_Delay(ticksPerFrame - ticks);
  }
}

int main() {
  SDL_Window *window;
  SDL_Renderer *renderer;
  SDL_Event event;

  SDL_Init(SDL_INIT_VIDEO);
  TTF_Init();
  TTF_Font *font = TTF_OpenFont("OpenSans-Bold.ttf", 20);

  window = SDL_CreateWindow("Doom Map Maker", SDL_WINDOWPOS_UNDEFINED,
                            SDL_WINDOWPOS_UNDEFINED, WINDOW_SIDE,
                            WINDOW_SIDE + 40, SDL_WINDOW_OPENGL);
  renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);

  int map_w = 32, map_h = 32, s = 1;
  struct Tile map[map_w][map_h];

  while (s != 0) {
    s = editor(renderer, event, font, map_w, map_h, map);
    if (s == 1)
      save(renderer, event, font, map_w, map_h, map);
  }

  TTF_Quit();
  SDL_Quit();
  return 0;
}