Edvin Jakobsson

MSc student in Electronics Design Engineering, Linköping University.

Pong

2021-03-04

Source: pong

Pong in C and SDL2, the classic starter project, and one of the first times I put SDL2 through a full game loop with two paddles, a ball, and collision detection instead of just a static window. There are two versions of it side by side in the repo: an initial cut, and a cleaned-up revision that actually keeps score and eases up on how aggressively the ball speeds up on each bounce. The first version's speed-up factor gets out of hand fast, which taught me why tuning that number matters.