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/*
* RoboPeak Project
* HAL Layer - Socket Interface
* Copyright 2009 - 2013 RoboPeak Project
*/
#pragma once
#include <vector>
namespace rp{ namespace net {
class _single_thread SocketAddress
{
public:
enum address_type_t {
ADDRESS_TYPE_UNSPEC = 0,
ADDRESS_TYPE_INET = 1,
ADDRESS_TYPE_INET6 = 2,
};
public:
SocketAddress();
SocketAddress(const char * addrString, int port, address_type_t = ADDRESS_TYPE_INET);
// do not use this function, internal usage
SocketAddress(void * platform_data);
SocketAddress(const SocketAddress &);
SocketAddress & operator = (const SocketAddress &);
virtual ~SocketAddress();
virtual int getPort() const;
virtual u_result setPort(int port);
virtual u_result setAddressFromString(const char * address_string, address_type_t = ADDRESS_TYPE_INET);
virtual u_result getAddressAsString(char * buffer, size_t buffersize) const;
virtual address_type_t getAddressType() const;
virtual u_result getRawAddress(_u8 * buffer, size_t bufferSize) const;
const void * getPlatformData() const {
return _platform_data;
}
virtual void setLoopbackAddress(address_type_t = ADDRESS_TYPE_INET);
virtual void setBroadcastAddressIPv4();
virtual void setAnyAddress(address_type_t = ADDRESS_TYPE_INET);
public:
static size_t LoopUpHostName(const char * hostname, const char * sevicename, std::vector<SocketAddress> &addresspool , bool performDNS = true, address_type_t = ADDRESS_TYPE_INET);
protected:
void * _platform_data;
};
class SocketBase
{
public:
enum socket_family_t {
SOCKET_FAMILY_INET = 0,
SOCKET_FAMILY_INET6 = 1,
SOCKET_FAMILY_RAW = 2,
};
enum socket_direction_mask {
SOCKET_DIR_RD = 0x1,
SOCKET_DIR_WR = 0x2,
SOCKET_DIR_BOTH = (SOCKET_DIR_RD | SOCKET_DIR_WR),
};
enum {
DEFAULT_SOCKET_TIMEOUT = 10000, //10sec
};
virtual ~SocketBase() {}
virtual void dispose() = 0;
virtual u_result bind(const SocketAddress & ) = 0;
virtual u_result getLocalAddress(SocketAddress & ) = 0;
virtual u_result setTimeout(_u32 timeout, socket_direction_mask msk = SOCKET_DIR_BOTH) = 0;
virtual u_result waitforSent(_u32 timeout = DEFAULT_SOCKET_TIMEOUT) = 0;
virtual u_result waitforData(_u32 timeout = DEFAULT_SOCKET_TIMEOUT) = 0;
protected:
SocketBase() {}
};
class _single_thread StreamSocket : public SocketBase
{
public:
enum {
MAX_BACKLOG = 128,
};
static StreamSocket * CreateSocket(socket_family_t family = SOCKET_FAMILY_INET);
virtual u_result connect(const SocketAddress & pairAddress) = 0;
virtual u_result listen(int backlog = MAX_BACKLOG) = 0;
virtual StreamSocket * accept(SocketAddress * pairAddress = NULL) = 0;
virtual u_result waitforIncomingConnection(_u32 timeout = DEFAULT_SOCKET_TIMEOUT) = 0;
virtual u_result send(const void * buffer, size_t len) = 0;
virtual u_result recv(void *buf, size_t len, size_t & recv_len) = 0;
virtual u_result getPeerAddress(SocketAddress & ) = 0;
virtual u_result shutdown(socket_direction_mask mask) = 0;
virtual u_result enableKeepAlive(bool enable = true) = 0;
virtual u_result enableNoDelay(bool enable = true) = 0;
protected:
virtual ~StreamSocket() {} // use dispose();
StreamSocket() {}
};
class _single_thread DGramSocket: public SocketBase
{
public:
static DGramSocket * CreateSocket(socket_family_t family = SOCKET_FAMILY_INET);
virtual u_result setPairAddress(const SocketAddress * pairAddress) = 0;
virtual u_result sendTo(const SocketAddress * target, const void * buffer, size_t len) = 0;
virtual u_result recvFrom(void *buf, size_t len, size_t & recv_len, SocketAddress * sourceAddr = NULL) = 0;
virtual u_result clearRxCache() = 0;
protected:
virtual ~DGramSocket() {} // use dispose();
DGramSocket() {}
};
}}
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