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authorEdvin Jakobsson <[email protected]>2026-09-08 19:55:43 +0200
committerEdvin Jakobsson <[email protected]>2026-09-08 19:55:43 +0200
commit830278741c3950bfd8d5dc2799b87a1a09327409 (patch)
tree5f23f3a9ae1928eead296976ea060e4ebe862034
parent0462fb589a674abb66a1de3cef446572d6a02ee1 (diff)
Tweak README wordingmain
-rw-r--r--README.md8
1 files changed, 4 insertions, 4 deletions
diff --git a/README.md b/README.md
index 92ba6f3..5082f73 100644
--- a/README.md
+++ b/README.md
@@ -1,6 +1,6 @@
# Connect Four
-A little Connect Four in C, built as a first go at driving SDL2 directly — window setup, loading BMP textures, mouse and keyboard events, a game loop that redraws every frame.
+A little Connect Four in C, built as a first go at driving SDL2 directly: window setup, loading BMP textures, mouse and keyboard events, a game loop that redraws every frame.
Two players share a mouse and keyboard: click a column to drop a disc, and a highlight bar follows the cursor across the top row so you can see which column you're about to drop into.
@@ -9,8 +9,8 @@ There's no actual four-in-a-row check anywhere in the code. Instead, whoever get
## Controls
- Click a column to drop a disc
-- `R` — red claims a win
-- `Y` — yellow claims a win
+- `R`: red claims a win
+- `Y`: yellow claims a win
## Building
@@ -23,4 +23,4 @@ make
## License
-GPLv3 — see `LICENSE`.
+GPLv3, see `LICENSE`.