Connect Four
A little Connect Four in C, built as a first go at driving SDL2 directly: window setup, loading BMP textures, mouse and keyboard events, a game loop that redraws every frame.
Two players share a mouse and keyboard: click a column to drop a disc, and a highlight bar follows the cursor across the top row so you can see which column you're about to drop into.
There's no actual four-in-a-row check anywhere in the code. Instead, whoever gets four in a row just presses a key to claim the win themselves, which bumps their score and starts a new round. Honor system instead of a win-condition scanner.
Controls
- Click a column to drop a disc
R: red claims a winY: yellow claims a win
Building
Needs SDL2 and SDL2_ttf.
make
./connect_four
License
GPLv3, see LICENSE.
