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| author | Edvin Jakobsson <[email protected]> | 2026-09-08 19:55:43 +0200 |
|---|---|---|
| committer | Edvin Jakobsson <[email protected]> | 2026-09-08 19:55:43 +0200 |
| commit | 830278741c3950bfd8d5dc2799b87a1a09327409 (patch) | |
| tree | 5f23f3a9ae1928eead296976ea060e4ebe862034 | |
| parent | 0462fb589a674abb66a1de3cef446572d6a02ee1 (diff) | |
Tweak README wordingmain
| -rw-r--r-- | README.md | 8 |
1 files changed, 4 insertions, 4 deletions
@@ -1,6 +1,6 @@ # Connect Four -A little Connect Four in C, built as a first go at driving SDL2 directly — window setup, loading BMP textures, mouse and keyboard events, a game loop that redraws every frame. +A little Connect Four in C, built as a first go at driving SDL2 directly: window setup, loading BMP textures, mouse and keyboard events, a game loop that redraws every frame. Two players share a mouse and keyboard: click a column to drop a disc, and a highlight bar follows the cursor across the top row so you can see which column you're about to drop into. @@ -9,8 +9,8 @@ There's no actual four-in-a-row check anywhere in the code. Instead, whoever get ## Controls - Click a column to drop a disc -- `R` — red claims a win -- `Y` — yellow claims a win +- `R`: red claims a win +- `Y`: yellow claims a win ## Building @@ -23,4 +23,4 @@ make ## License -GPLv3 — see `LICENSE`. +GPLv3, see `LICENSE`. |
