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# Connect Four
-A little Connect Four in C, built as a first go at driving SDL2 directly — window setup, loading BMP textures, mouse and keyboard events, a game loop that redraws every frame.
+A little Connect Four in C, built as a first go at driving SDL2 directly: window setup, loading BMP textures, mouse and keyboard events, a game loop that redraws every frame.
Two players share a mouse and keyboard: click a column to drop a disc, and a highlight bar follows the cursor across the top row so you can see which column you're about to drop into.
@@ -9,8 +9,8 @@ There's no actual four-in-a-row check anywhere in the code. Instead, whoever get
## Controls
- Click a column to drop a disc
-- `R` — red claims a win
-- `Y` — yellow claims a win
+- `R`: red claims a win
+- `Y`: yellow claims a win
## Building
@@ -23,4 +23,4 @@ make
## License
-GPLv3 — see `LICENSE`.
+GPLv3, see `LICENSE`.