diff options
| author | Edvin Jakobsson <[email protected]> | 2026-09-08 19:55:43 +0200 |
|---|---|---|
| committer | Edvin Jakobsson <[email protected]> | 2026-09-08 19:55:43 +0200 |
| commit | 89d1dbf3815de60d8287ec3ac67f01772908bda0 (patch) | |
| tree | b36ea21295e0dfeb8f67520dc9890be73c09bb4d | |
| parent | e8d1618673b4498604aea07c2f06e09433bd762b (diff) | |
Tweak README wordingmain
| -rw-r--r-- | README.md | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -1,6 +1,6 @@ # pong -Pong in C and SDL2 — two paddles, a ball, the whole game. There are two versions of it sitting side by side: `pong.c` is the first cut, and `game.c` is a cleaned-up revision that actually keeps score (`pong.c`'s scoring is stubbed out in comments) and eases up on how aggressively the ball speeds up on each bounce (1.1x per hit in `game.c` versus a much twitchier 1.5x in `pong.c`, which gets out of hand fast). `game.c` is the one worth running; `pong.c` is left in as the earlier draft. +Pong in C and SDL2, two paddles, a ball, the whole game. There are two versions of it sitting side by side: `pong.c` is the first cut, and `game.c` is a cleaned-up revision that actually keeps score (`pong.c`'s scoring is stubbed out in comments) and eases up on how aggressively the ball speeds up on each bounce (1.1x per hit in `game.c` versus a much twitchier 1.5x in `pong.c`, which gets out of hand fast). `game.c` is the one worth running. `pong.c` is left in as the earlier draft. ## Controls |
